Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature development, game testing, or released play. Understanding what happened and whether it matters takes a lot of back and forth between the programmer and player who identified the issue. The Backtrace Error Management Platform […]
Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our blog series on synthetic data, we will introduce tools from Unity to generate and analyze synthetic datasets with an illustrative example of object detection. In our first blog post, we discussed the challenges […]
Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. This article will cover the creation of the character and give some insight into the different aspects of his production. Casting and Production We worked with a casting agency to choose the actor […]
The post Making of The Heretic: Digital Human Character Gawain appeared first on Unity Technologies Blog.
Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’re releasing Unity 2019 LTS, which includes all of these features, as well as additional fixes for maximum stability. As part of our commitment to improving the development process for users, Unity is now shifting […]
Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, location-aware AR experiences into users’ hands. Try for free Unity MARS is the world’s first authoring solution that brings real-world environment and sensor data into the creative workflow. That means you can quickly build […]
The post Introducing Unity MARS – a first-of-its-kind solution for intelligent AR appeared first on Unity Technologies Blog.
Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed… again. Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In honor of #BlackOutTuesday, we’re suspending […]
Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we are excited about it and what’s […]
Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts. Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to […]
Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]
The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic appeared first on Unity Technologies Blog.
If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]