Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before. With its extensive feature set and vast reach, Google’s ARCore is one of the most popular and powerful SDKs […]
New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices. Today, Unity is being used across […]
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The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to bring a new level of realism to augmented reality (AR) experiences. We have expanded AR Foundation to add these new features from ARKit 3.5 and ARKit 4 that incorporate this new depth data and […]
As more features in different stages of development move into packages, choosing the right tools for your project can be challenging. Updates to the Package Manager in Unity 2020.1 and to how we list packages in the Package Manager will help make it easier for you to consider the impact of using preview packages in […]
With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting today, Unity Learn Premium will be available to everyone at no cost. On March 19, we opened up Unity Learn Premium to the community, offering three months of complimentary access to this comprehensive source of […]
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At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and […]
A year ago, Unity introduced a preview package called Animation Rigging, and we’re adding new functionality to it in 2020. We’re also sharing new presentations from GDC and Unite Now, which detail the expanded possibilities and show the creative potential and flexible workflows of this preview toolset for real-time films, AAA games, or smaller indie […]
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Unity Simulation enables product developers, researchers, and engineers to smoothly and efficiently run thousands of instances of parameterized Unity builds in batch in the cloud. Unity Simulation allows you to parameterize a Unity project in ways that will change from run to run. You can also specify simulation output data necessary for your end application, […]
Fantasy is the realm of choice for more Asset Store users than any other theme, so we’re excited to celebrate worlds of myth and imagination. Whether you’re building the next Skyrim, an old-school pixel-art dungeon crawler, a slick indie game, or a massive multiplayer saga, fantasy assets from the Asset Store can help you complete […]
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Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize your mobile game lighting. When it comes to rendering a mobile game, lighting can be one of the biggest performance considerations. It is also one of the most important for […]