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Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before. With its extensive feature set and vast reach, Google’s ARCore is one of the most popular and powerful SDKs […]

The post Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API appeared first on Unity Technologies Blog.

New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices.  Today, Unity is being used across […]

The post Unity Reflect adds Navisworks integration to enable BIM coordination appeared first on Unity Technologies Blog.

The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to bring a new level of realism to augmented reality (AR) experiences. We have expanded AR Foundation to add these new features from ARKit 3.5 and ARKit 4 that incorporate this new depth data and […]

The post AR Foundation support for ARKit 4 Depth appeared first on Unity Technologies Blog.

With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting today, Unity Learn Premium will be available to everyone at no cost. On March 19, we opened up Unity Learn Premium to the community, offering three months of complimentary access to this comprehensive source of […]

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At WWDC, Apple announced the next evolution of the Mac. To ensure your games are future-proof, Unity has been working closely with Apple to get our macOS Standalone player up and running on Macs with Apple silicon. Unity will support Universal App builds, which enables apps to run on both existing 64-bit Intel-based Macs and […]

The post Unity coming to Apple silicon appeared first on Unity Technologies Blog.

A year ago, Unity introduced a preview package called Animation Rigging, and we’re adding new functionality to it in 2020. We’re also sharing new presentations from GDC and Unite Now, which detail the expanded possibilities and show the creative potential and flexible workflows of this preview toolset for real-time films, AAA games, or smaller indie […]

The post Learn how Animation Rigging can level up animation in your project appeared first on Unity Technologies Blog.

Unity Simulation enables product developers, researchers, and engineers to smoothly and efficiently run thousands of instances of parameterized Unity builds in batch in the cloud. Unity Simulation allows you to parameterize a Unity project in ways that will change from run to run. You can also specify simulation output data necessary for your end application, […]

The post Scaling Kubernetes Jobs for Unity Simulation appeared first on Unity Technologies Blog.

Fantasy is the realm of choice for more Asset Store users than any other theme, so we’re excited to celebrate worlds of myth and imagination. Whether you’re building the next Skyrim, an old-school pixel-art dungeon crawler, a slick indie game, or a massive multiplayer saga, fantasy assets from the Asset Store can help you complete […]

The post Fulfill your destiny with the Fantastic Fantasy Mega Bundle appeared first on Unity Technologies Blog.