Adding deep links within your Unity project is a simple way to drive users directly to specific content in a mobile app – no navigation required. That content becomes easily shareable and more interactive, bringing new users, guiding existing users to new content, and more. A deep link in a mobile app is a URL […]
The post Add deep links to your Unity mobile apps for better user experience appeared first on Unity Technologies Blog.
Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environment exactly the way you want it. It also comes with a range of powerful features for working with C# in Unity that helps you write and refactor code quicker than before. In […]
The post 10 ways to speed up your programming workflows in Unity with Visual Studio 2019 appeared first on Unity Technologies Blog.
A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking than it might seem. If you want to improve any aspect of your game, […]
The post How A/B testing can help you optimize your mobile game appeared first on Unity Technologies Blog.
Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and eye, teeth and skin rendering in Unity. Those […]
The post Making of The Heretic: Digital Human tech package appeared first on Unity Technologies Blog.
Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking. In order to make the most of your analytics and engagement tools, it’s essential to track the right events and collect the right data. Analyzing games requires a specific approach that ignores certain instincts […]
The post A better way to track events in your game appeared first on Unity Technologies Blog.
Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects faster. Read on to learn more about each of the templates we’ve created. You can follow these instructions to access the Starter Templates in your Unity MARS project. In conversations with early adopters, we’ve noticed […]
The post Exploring the Unity MARS Starter Templates appeared first on Unity Technologies Blog.
Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger projects. Most games involve multiple levels, and levels often contain […]
The post Achieve better Scene workflow with ScriptableObjects appeared first on Unity Technologies Blog.
Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic tools for animation. As a storyteller, you want to immerse people in a world of your own making. As an artist, you want to experiment and play, and you need the tools […]
The post Learn how to tell your stories in real-time 3D appeared first on Unity Technologies Blog.
Create with Code Live is back for a summer session, for anyone who wants to learn to code the fun way – by making games. We also have a brand-new course, Unity for Educators: A Beginner’s Guide, designed for teachers who are interested in bringing Unity into the classroom and are new to Unity. Both […]
The post Learn to code or teach Unity with two live courses coming in July appeared first on Unity Technologies Blog.
Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot of time in his career waiting for renders to finish, Demo team’s Technical Artist Adrian Lazar has appreciation for the creative options made possible by real-time authoring. Read the post […]
The post Making of The Heretic: The VFX-driven character Morgan appeared first on Unity Technologies Blog.