The latest version of Unity MARS features the Rules workflow, a new UI view and method for describing AR layout and behavior concisely and in plain language. This provides you with a clear starting point for creating your AR experiences, and an easy way to manage hierarchies and to describe interactions. Unity MARS helps you […]

The post A plain-language approach to authoring AR appeared first on Unity Technologies Blog.

Creating games isn’t easy. It’s not just about sitting down, thinking of a cool idea, and coding it up – a lot can go wrong. Read on to learn about some of the most typical pitfalls. If you can overcome these, you’ll improve your game’s chances to succeed in a competitive marketplace. There are several […]

The post Avoiding the 5 most common (and costly) mistakes guaranteed to derail your game appeared first on Unity Technologies Blog.

The Unity Distribution Portal (UDP) can help you reach the massive international market of players beyond Google Play – all with just one build managed from a single dashboard. The competition in today’s mobile game market is fierce. To succeed, you need to get your game in front of as many potential players as possible. Google […]

The post Unlock access to over a billion new players for your Android mobile game appeared first on Unity Technologies Blog.

Learn how to bring your game graphics to life. We’ve gathered the latest tutorial content to level up your game in the Universal Render Pipeline – plus a behind-the-scenes peek at how its features were used to create the Boat Attack game demo (available for download). The Universal Render Pipeline (URP) is designed for optimized real-time performance […]

The post Level up your game graphics with these Universal Render Pipeline tutorials appeared first on Unity Technologies Blog.

We’re evolving our features to give game publishers more control over the revenue they generate. Effective monetization strikes a delicate balance of strategic planning and setup with automated and efficient execution. At Unity, we’ve done a lot to get the automation right with advanced machine learning applied to the most robust dataset in mobile gaming. […]

The post Extending new monetization controls and insights to publishers appeared first on Unity Technologies Blog.

We’re offering over 150 great reasons to help students get excited about learning. Level up your Unity skills by pairing the free Unity Student license with a collection of A+ assets at 50% off. The Back to School 2020 offer is exclusively available to student users, and includes over 150 popular Unity Asset Store packages. […]

The post Exclusive promotion: 50% off assets for Unity Student users appeared first on Unity Technologies Blog.

Unity is proud to be a Champion Sponsor of the SIGGRAPH 2020 Virtual Conference, enabling creators everywhere to take part together with thousands of computer graphics professionals from around the world in research and learning. Join us online during SIGGRAPH 2020, the world’s leading conference for computer graphics, taking place online August 17–28. We are […]

The post Unity at SIGGRAPH 2020: Bringing together communities of creators online appeared first on Unity Technologies Blog.

At the Honda Design Center in Japan, designers need to frequently showcase their vehicle concepts and designs to management to get the green light, but they needed a better way to express “Koto-zukuri” – one of the “Strengths of Honda” focused on creating new experiences and stories around products. Working in partnership with Unity’s professional […]

The post Empowering Honda’s designers to create beautiful interactive presentations in 1 day appeared first on Unity Technologies Blog.

On June 8, 2018, Rob Pedrosa, Director of Operations and Services for Hi-Rez Studios felt good. Realm Royale had gone live a few days prior and everything went silky smooth. He’d planned enough capacity for the launch and his liveops team was only dealing with minor issues. All was well, until he  got a call […]

The post Why Hi-Rez isn’t worried about the launch of Rogue Company appeared first on Unity Technologies Blog.

Onirike llegará a consolas durante el primer trimestre de 2021

DevilishGames, creadores de King Lucas y Path to Mnemosyne, han firmado un acuerdo con Badland Publishing para llevar a consolas su nueva creación, Onirike, durante el primer trimestre de 2021. Onirike es un original videojuego de aventura, puzzles y plataformas 3D que desarrolla su acción en un intrincado mundo abierto diseñado con una narrativa no lineal y representado con peculiar estética […]

La entrada Onirike llegará a consolas durante el primer trimestre de 2021 aparece primero en DevilishGames.