In 2019, the need for software engineers in the AR, VR and gaming industries saw massive growth, with demand for AR and VR engineers growing 1,400% and gaming engineers 146%. As the world’s leading platform for creating and operating interactive, real-time 3D content, Unity and those with Unity skills play an integral role in bringing […]

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A clever mix of live-action and made-with-Unity animation, the TV series Dead Pixels originally aired on Channel 4’s E4 in the UK. This summer, it landed a weekly slot on U.S. network The CW. Now, London animation studio Keyframe Studios finds itself delivering season two sequences in a speedrun. If you’re a gamer, and especially […]

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The Asset Import Pipeline v2 is the new default asset pipeline in Unity, replacing the Asset Import Pipeline v1 with a rewritten asset database to enable fast platform switching. It lays the foundations for scalable asset imports with robust dependency tracking. Read on to explore how the Asset Database works and discover some time-saving tips. […]

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We’re bringing back Unite Now, with more sessions, demos, and new shows. Dive into Unite Now year-round to join us for live sessions or watch sessions on-demand, starting October 13. Back in April, as more events were shifting to be virtual experiences, we launched Unite Now, as a free series of online sessions intended to […]

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The amazing Brackeys is closing up shop. This team of legends is moving on to other endeavors, and we want to express our gratitude for their contributions to the Unity community. Thanks for inspiring a global legion of developers! If you ever searched for “How to do x in Unity,” chances are you were directed […]

The post So long, Brackeys, and thanks for all the gamedev tutorials! appeared first on Unity Technologies Blog.

Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this blog post to understand what was going on and how the upcoming version of Unity helps you create slightly smoother gameplay. Since the dawn of gaming, achieving framerate-independent movement in […]

The post Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? appeared first on Unity Technologies Blog.

While game development is a rewarding adventure, working as a team is an effective way of tackling the many challenges along the way. We’d like to invite you to embark on that journey with us in Unity’s first open-source game development program. Unity’s Creator and Developer Advocacy team is dedicated to providing great sessions and […]

The post Open Projects: Embark on an open source gamedev journey with us appeared first on Unity Technologies Blog.

New beta version of Unity Reflect delivers a user-friendly stand-alone application for the design and construction community while improving on development workflows. Unity Reflect has always provided a platform for developers to customize and build their own applications. Over the last few releases, we’ve concentrated on enhancing the user experience and making collaboration in real-time […]

The post Unity Reflect beta release adds new viewer to improve user experience and workflow appeared first on Unity Technologies Blog.

Learn how to bring your high-fidelity graphics to life. We’ve gathered the latest tutorial content to enhance your game in the High Definition Render Pipeline – plus sample projects that are available for download. The High Definition Render Pipeline (HDRP) delivers state-of-the-art graphics on high-end platforms. HDRP is best to use if your goal is more […]

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