Planning to scale up your skillset over the holidays? This collection of our most-watched tutorials from 2020 is a great place to start. As the year comes to an end, there’s no better time to reminisce about what we’ve been up to in the last 12 months. So we’ve compiled a list of some of […]
On behalf of the Unity ML-Agents team, we want to wish everyone and their loved ones a happy holiday and new year! As we close out 2020, we wanted to take a moment to highlight a few of our favorite community projects in 2020, recap our progress since our v1.0 release (Release 1) in April […]
We recently shared our roadmap plans for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this third post of the series, we introduce you to the 2D team. Our Unity 2021 roadmap explains some of our focus areas for next year. We’re committed to updating […]
The post The road to 2021: The many dimensions of the 2D team appeared first on Unity Technologies Blog.
Unity’s Game Growth program was designed to help indie developers find the right players for their game. Find out more about our industry-leading approach to user acquisition, using data science, machine learning, and automation. You’ve created a mobile game. Now what? How do you make sure it reaches its maximum potential? Getting the right players […]
Verified Solutions Partners (VSPs) are vetted and endorsed by Unity – which means they can help you make your workflows even more seamless as you build and scale your experiences with confidence. Last year, we launched the Verified Solutions Partners (VSP) program to answer a common question we receive from Unity creators: “what solutions do you […]
With the release of 2020.2 products from our partner Pixyz, Unity customers within multiple industries can benefit from new functionality that combines advanced game-inspired optimization with expanded and improved interoperability. For more detail, please refer to the documentation pages for Pixyz. Note that Pixyz Batch also benefits from all non-UI improvements to Studio mentioned in […]
2020 saw some crazy things, including a few new standout assets you may not have seen. New Year Sale 2021 Now through January 7, 2021, find thousands of assets up to 50% off at the Asset Store, including these hot new releases. Each year, thousands of new and updated assets arrive at the Unity […]
With more than 400 improvements, Unity 2020.2 TECH Stream continues our commitment to workflow, stability, and performance enhancements. Check out some of the key highlights below. We had plans for 2020. We were going to do things better to make Unity better for you. And we did. We reexamined our priorities. We listened to you. […]
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It’s easy to automate playtesting by creating a Virtual Player (a game-playing agent), then using Game Simulation to run automated playtests at scale. Read on to discover three case studies describing how iLLOGIKA, Furyion, and Ritz Deli created Virtual Players – offloading nearly 40,000 hours (~4.5 years) of automated playtesting to Game Simulation. Games are […]
The post Automate your playtesting: Create Virtual Players for Game Simulation appeared first on Unity Technologies Blog.
This year, we launched Unite Now, our content hub for sessions, demos, and shows to entertain, educate, and inspire. We’ve wrapped up content for 2020, but we’ll be back with even more in 2021! In this year of virtual experiences and digital content, Back in April, we launched Unite Now, first as a free […]
The post Thank you for joining us on Unite Now – we’ll see you in 2021 appeared first on Unity Technologies Blog.