Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, location-aware AR experiences into users’ hands. Try for free Unity MARS is the world’s first authoring solution that brings real-world environment and sensor data into the creative workflow. That means you can quickly build […]
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Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed… again. Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In honor of #BlackOutTuesday, we’re suspending […]
The post Thoughts on recent events appeared first on Unity Technologies Blog.
Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we are excited about it and what’s […]
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Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts. Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to […]
The post Giving game developers a head start appeared first on Unity Technologies Blog.
Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]
The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic appeared first on Unity Technologies Blog.
If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]
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Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured. Join our weekly (and on-demand) AEC Digital Series to learn how Unity for AEC is driving this future and follow along with expert-led walkthroughs on how to build in Unity Pro […]
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In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic physics and movement. Along with other improvements from PhysX 4.1, Unity is more capable than ever of simulation for industrial applications. Unity 2020.1: delivering better physics With Unity 2019.3 we […]
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At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it as a project on the Unity Asset Store, so you can see for yourselves how we have approached the design of this complex character, and manipulate it directly in the Unity […]
The post The Heretic: VFX Character out now appeared first on Unity Technologies Blog.
For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobbyists and flexible enough for pros. By striving to meet both needs, this small studio has created incredible programming systems for dynamic world-building that take your project to the next level, wherever your skills […]
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