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Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]

The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic  appeared first on Unity Technologies Blog.

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]

The post Code Coverage: Spot gaps in your tests appeared first on Unity Technologies Blog.

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured. Join our weekly (and on-demand) AEC Digital Series to learn how Unity for AEC is driving this future and follow along with expert-led walkthroughs on how to build in Unity Pro […]

The post Introduction to Unity for AEC and how to create real-time 3D experiences appeared first on Unity Technologies Blog.

In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic physics and movement. Along with other improvements from PhysX 4.1, Unity is more capable than ever of simulation for industrial applications. Unity 2020.1: delivering better physics  With Unity 2019.3 we […]

The post Use articulation bodies to easily prototype industrial designs with realistic motion and behavior appeared first on Unity Technologies Blog.

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobbyists and flexible enough for pros. By striving to meet both needs, this small studio has created incredible programming systems for dynamic world-building that take your project to the next level, wherever your skills […]

The post World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios appeared first on Unity Technologies Blog.

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide and tailor messages on a player-by-player basis.  The right engagement is what sets games up for long-term success. Without using intelligent engagement strategies to put players first, even the greatest game concepts […]

The post Player-first engagement: Learnings from deltaDNA appeared first on Unity Technologies Blog.

Path to Mnemosyne llegará a móviles el 11 de marzo

La hipnotizante y premiada aventura desarrollada por DevilishGames verá la luz en Apple Store y Google Play el 11 de marzo gracias al exitoso publisher estadounidense Crescent Moon Games. Path to Mnemosyne plantea una propuesta jugable y narrativa muy original, mezclando mecánicas de puzzle y aventura a través de un arrollador apartado gráfico basado en la técnica del “zoom infinito”. Durante […]

La entrada Path to Mnemosyne llegará a móviles el 11 de marzo aparece primero en DevilishGames.