From Malcolm Gladwell’s keynote on inclusion, storytelling, and new platforms, to the celebration of Unity Social Impact, underpinned by 750,000 Unity common stock, Day 1 of the Summit is a triumph for the growing community of social impact creators. Today, we’re thrilled to kick off the first-ever Unity for Humanity Summit, a free, two-day online […]

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Amplitude Studios breaks down how they managed 100,000 individual game assets while keeping build times down and frame rates high. Unity’s Creator Spotlight series continues with Amplitude, the studio behind the upcoming historical turn-based strategy game Humankind. In the game (which will be published by SEGA) players lead their civilization across six major eras of […]

The post The creators of Humankind announce pre-order details in an all-new trailer going live today! appeared first on Unity Technologies Blog.

The Sounds Hannam Project is an architectural visualization project that digitally created Sounds Hannam, a complex cultural space in Hannam-dong, Yongsan-gu, Seoul, using High Definition Render Pipeline (HDRP) in Unity. This project offers interactive content that lets you virtually explore the Sounds Hannam cultural space by navigating with a mouse and a keyboard. You can […]

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The Query system in Unity MARS simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. We designed Unity MARS to […]

The post How the Query system in Unity MARS does procedural layout appeared first on Unity Technologies Blog.

Watch the behind-the-scenes interview with Cinder Cone, creators of Skeleton Crew. Beta kicking off October 29 and we have keys for you!  Today Unity is thrilled to premiere our Creator Spotlight series with an in-depth conversation with  Cinder Cone, the studio behind the highly anticipated upcoming gothic platformer Skeleton Crew. Set against the backdrop of […]

The post The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight session appeared first on Unity Technologies Blog.

Game Growth Program is an accelerator program for free-to-play indie games on mobile. By partnering with Unity, select indie developers get access to awesome tools plus a dedicated team of game operations experts. Unity covers the costs of acquiring new players and optimizing your game, and we share the revenue 50/50. Apply now on the […]

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Check out the new sessions in our free live learning series. Unity educators can find actionable insights and inspiration to arm their students with the skills to lead the real-time 3D revolution. Register for Unity Educators Live and read on for all the details! At the start of September Unity launched Educators Live, which saw educators […]

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The Made with Unity title, The Falconeer, will be launching exclusively on the Xbox family of devices, including Xbox Series S, Xbox Series X, and PC on November 10, 2020. We talked with the game’s sole creator, Tomas Sala, who shares details on his development experience, what he discovered while building a game for the […]

The post Next-Gen Technology: How new Xbox devices, Unity and one man’s vision combined to create the visually stunning, The Falconeer appeared first on Unity Technologies Blog.

Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors. If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you […]

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In just four weeks, Valerio Dewalt Train created a 1:1 scale on-site augmented reality (AR) application to showcase a 36-story skyline-altering tower before it was built.  Founded in 1994, Valerio Dewalt Train is a 50+ person national architectural and design practice with offices in Chicago, Palo Alto, and San Francisco. The company works with a […]

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