Deep Learning is now powering numerous AI technologies in daily life, and convolutional neural networks (CNNs) can apply complex treatments to images at high speeds. At Unity, we aim to propose seamless integration of CNN inference in the 3D rendering pipeline. Unity Labs, therefore, works on improving state-of-the-art research and developing an efficient neural inference […]
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The Unity Burst Compiler transforms your C# code into highly optimized machine code. One question that we get often from our amazing forum users like @dreamingimlatios surrounds in parameters to functions within Burst code. Should developers use them and where? We’ve put together this post to try and explain them a bit more in detail. […]
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In our new report “Top 2021 Trends: Architecture, Engineering, and Construction,” industry experts shed light on 15 trends that are going to shape the industry in 2021 and beyond. The architecture, engineering, and construction (AEC) industry has historically been slow to change. For instance, productivity in construction has only grown one percent annually over the […]
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Blackbird Interactive follows up on their successful Steam Early Access release with a major content update and an upcoming all-new ship class. In an out-of-this-world Creator Spotlight, we catch up with Blackbird Interactive for the latest on Hardspace: Shipbreaker following their first major title update, The Haunted Frontier. This content update features a host of […]
The post Get a sneak peek at the new salvage class in Hardspace: Shipbreaker – revealed in our Creator Spotlight! appeared first on Unity Technologies Blog.
Operating a live game is a delicate process, but data can guide you to the right messaging and mechanics to help your players get the most out of the gaming experience. Here are a few tips from our latest e-book. Every game-maker wants to improve their players’ experiences. However, most people don’t know where or […]
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Within Eidos Labs, several projects use machine learning. The Automated Game Testing project tackles the problem of testing the functionality of expansive AAA games by modeling player behavior with agents that have learned behavior using reinforcement learning (RL). In this blog post, we’ll describe how the team at Eidos Labs created the Grid Sensor within […]
The post How Eidos-Montréal created Grid Sensors to improve observations for training agents appeared first on Unity Technologies Blog.
Robot development workflows rely on simulation for testing and training, and we want to show you how roboticists can use Unity for robotics simulation. In this first blog post of a new series, we describe a common robotics development workflow. Plus, we introduce a new set of tools that make robotics simulation in Unity faster, […]
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Tras su paso por PC, móviles y Android TV, el minimalista Kolumno también verá la luz en la videoconsola Nintendo Switch gracias al acuerdo firmado entre DevilishGames y el publisher Flynn’s Arcade. El juego estará disponible en la Nintendo eShop a partir del 24 de Diciembre y tendrá el increíble precio de 1.99€. Kolumno, al igual que otros juegos de puzzles exige […]
La entrada Kolumno llegará a Nintendo Switch muy pronto aparece primero en DevilishGames.
Gain the skills you need for a coding role. Our new guided learning experiences help you create a portfolio, get Unity Certified, and prepare for a new job. The COVID-19 pandemic has caused an unprecedented global recession that has left millions of people around the world unemployed. Today, as part of our Unity Social Impact […]
The post New career pathways help you break into the gaming and tech industries appeared first on Unity Technologies Blog.
A brand-new sale from Unity includes (big!) gifts with purchase and our best prices of the year on the best of the Unity Asset Store. Don’t miss out. A new twist on a great sale This year, we wanted to create an extra-special sale that’s a bit different from past end-of-year sales – and by […]
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