It’s easy to automate playtesting by creating a Virtual Player (a game-playing agent), then using Game Simulation to run automated playtests at scale. Read on to discover three case studies describing how iLLOGIKA, Furyion, and Ritz Deli created Virtual Players – offloading nearly 40,000 hours (~4.5 years) of automated playtesting to Game Simulation. Games are […]
The post Automate your playtesting: Create Virtual Players for Game Simulation appeared first on Unity Technologies Blog.
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