Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]
The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic appeared first on Unity Technologies Blog.
Powered by WPeMatico