mayo 22, 2020

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]

The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic  appeared first on Unity Technologies Blog.

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]

The post Code Coverage: Spot gaps in your tests appeared first on Unity Technologies Blog.